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Difference between revisions of "ImpactLandSound"

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{{DeeZireInclusion}}<br />
+
{{Flag
 +
|name={{PAGENAME}}
 +
|files={{Categ|Rules(md).ini}}
 +
|values={{Values|strings|[[sounds]]}}
 +
|types={{Categ|AudioVisual}} or {{Categ|TechnoTypes}}
 +
|ts=yes
 +
|fs=yes
 +
|hp=yes
 +
|ra2=yes
 +
|yr=yes
 +
|ares=yes
 +
}}
 +
 
 
This specifies the sound to make when an object impacts on the ground (e.g. crashing aircraft) and can be any sound as defined in the SOUND.INI file.
 
This specifies the sound to make when an object impacts on the ground (e.g. crashing aircraft) and can be any sound as defined in the SOUND.INI file.

Latest revision as of 20:24, 10 September 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ImpactLandSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: sounds)
Applicable to: AudioVisual or TechnoTypes


This specifies the sound to make when an object impacts on the ground (e.g. crashing aircraft) and can be any sound as defined in the SOUND.INI file.