ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Inaccurate

From ModEnc
Revision as of 01:58, 10 May 2014 by AlexB (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Inaccurate
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Projectiles


Determines if the projectile is inherently inaccurate. This tag has several effects, and not all of them are mentioned here.

Note that projectiles can be considered inaccurate even if Inaccurate=no. See BallisticScatter.

Effects

If set, the projectile can scatter randomly by the number of cells defined in the BallisticScatter or HomingScatter flags from the CombatDamage section.

The projectiles will not snap to the target and thus will not count as a direct hit when detonating in a short distance from the target. This means a weapon without Spread or CellSpread might not damage the target.