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Difference between revisions of "Incoming"

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{{DeeZireInclusion}}<br />
 
{{DeeZireInclusion}}<br />
If an incoming projectile is as slow or slower than this, then the object in the target cell will try to run away. Weapons with Lobber=yes and projectiles with Arcing=true set should have this characteristic.
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If an incoming projectile is as slow or slower than this, then the object in the target cell will try to run away. Weapons with {{TTL|Lobber|yes}} and projectiles with {{TTL|Arcing|yes}} set should have this characteristic.

Revision as of 21:26, 14 July 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Incoming
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




If an incoming projectile is as slow or slower than this, then the object in the target cell will try to run away. Weapons with Template:TTL and projectiles with Template:TTL set should have this characteristic.