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Difference between revisions of "InfDeath"
From ModEnc
(the tags are in [General], not in [AudioVisual]! corrected) |
m (Removing the section pointers since they differ depending on the game ([AudioVisual] for TS/RA2, [General] for YR), and the flags' pages have the correct info. Updated template, extended game list) |
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Line 6: | Line 6: | ||
|default=0 | |default=0 | ||
|types={{Categ|Warhead|Warheads}} | |types={{Categ|Warhead|Warheads}} | ||
− | | | + | |ra=yes |
+ | |am=yes | ||
+ | |cs=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
− | + | {{tt|InfDeath}} defines the animation that is played if an {{Tt|InfantryType}} ''without'' {{TTL|NotHuman|yes}} is killed by this [[Warhead]]. | |
− | '''Note:''' | + | '''Note:''' {{TTL|DeathAnims|animation}}, if defined on an InfantryType, will override ''any'' other death animations. |
{| style="vertical-align: middle; text-align: center;" class="table_descrow" | {| style="vertical-align: middle; text-align: center;" class="table_descrow" | ||
! rowspan=2 style="width: 7em; " | <tt>InfDeath</tt> | ! rowspan=2 style="width: 7em; " | <tt>InfDeath</tt> | ||
− | ! colspan=4 | Valid in | + | ! colspan=4 | Valid in |
! rowspan=2 | Animation | ! rowspan=2 | Animation | ||
|- | |- | ||
− | ! style="width: 3em | + | ! style="width: 3em;" | RA/CS/AM |
− | ! style="width: 3em;" | TS | + | ! style="width: 3em;" | TS/FS |
! style="width: 3em;" | RA2 | ! style="width: 3em;" | RA2 | ||
! style="width: 3em;" | YR | ! style="width: 3em;" | YR | ||
|- | |- | ||
− | | 0 | + | | {{Tt|0}} |
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
Line 30: | Line 38: | ||
| style="text-align: left;" | null | | style="text-align: left;" | null | ||
|- | |- | ||
− | | 1 | + | | {{Tt|1}} |
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
− | | style="text-align: left;" | In RA, twirly death (small arms), afterwards, <tt>[[Die1]]=</tt> sub-sequence of the killed infantry | + | | style="text-align: left;" | In RA, CS and AM, twirly death (small arms), afterwards, <tt>[[Die1]]=</tt> sub-sequence of the killed infantry |
|- | |- | ||
− | | 2 | + | | {{Tt|2}} |
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
− | | style="text-align: left;" | In RA, explosion death (high explosive), afterwards, <tt>[[Die2]]=</tt> sub-sequence of the killed infantry | + | | style="text-align: left;" | In RA, CS and AM, explosion death (high explosive), afterwards, <tt>[[Die2]]=</tt> sub-sequence of the killed infantry |
|- | |- | ||
− | | 3 | + | | {{Tt|3}} |
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
− | | style="text-align: left;" | In RA, flying death (armor piercing), afterwards, | + | | style="text-align: left;" | In RA, CS and AM, flying death (armor piercing), afterwards, {{TTL|InfantryExplode}} |
|- | |- | ||
− | | 4 | + | | {{Tt|4}} |
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
− | | style="text-align: left;" | In RA, burn death (flames), afterwards, | + | | style="text-align: left;" | In RA, CS and AM, burn death (flames), afterwards, {{TTL|FlamingInfantry}} |
|- | |- | ||
− | | 5 | + | | {{Tt|5}} |
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
− | | style="text-align: left;" | In RA, electro death, afterwards, second animation (#1) from [<tt>[[Animations]]</tt>] | + | | style="text-align: left;" | In RA, CS and AM, electro death, afterwards, second animation (#1) from [<tt>[[Animations]]</tt>] |
|- | |- | ||
− | | 6 | + | | {{Tt|6}} |
| {{N}} | | {{N}} | ||
| {{N}} | | {{N}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
− | | style="text-align: left;" | | + | | style="text-align: left;" | {{TTL|InfantryHeadPop}} |
|- | |- | ||
− | | 7 | + | | {{Tt|7}} |
| {{N}} | | {{N}} | ||
| {{N}} | | {{N}} | ||
| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
− | | style="text-align: left;" | | + | | style="text-align: left;" | {{TTL|InfantryNuked}} |
|- | |- | ||
− | | 8 | + | | {{Tt|8}} |
| {{N}} | | {{N}} | ||
| {{N}} | | {{N}} | ||
| {{N}} | | {{N}} | ||
| {{Y}} | | {{Y}} | ||
− | | style="text-align: left;" | | + | | style="text-align: left;" | {{TTL|InfantryVirus}} |
|- | |- | ||
− | | 9 | + | | {{Tt|9}} |
| {{N}} | | {{N}} | ||
| {{N}} | | {{N}} | ||
| {{N}} | | {{N}} | ||
| {{Y}} | | {{Y}} | ||
− | | style="text-align: left;" | | + | | style="text-align: left;" | {{TTL|InfantryMutate}} |
|- | |- | ||
− | | 10 | + | | {{Tt|10}} |
| {{N}} | | {{N}} | ||
| {{N}} | | {{N}} | ||
| {{N}} | | {{N}} | ||
| {{Y}} | | {{Y}} | ||
− | | style="text-align: left;" | | + | | style="text-align: left;" | {{TTL|InfantryBrute}} |
|} | |} |
Revision as of 15:36, 16 February 2007
Flag: | InfDeath |
File(s): | rules(md).ini |
Values: | integers |
Special Values: | none |
Default: | 0 |
Applicable to: | Warheads |
InfDeath defines the animation that is played if an InfantryType without Template:TTL is killed by this Warhead.
Note: Template:TTL, if defined on an InfantryType, will override any other death animations.
InfDeath | Valid in | Animation | |||
---|---|---|---|---|---|
RA/CS/AM | TS/FS | RA2 | YR | ||
0 | null | ||||
1 | In RA, CS and AM, twirly death (small arms), afterwards, Die1= sub-sequence of the killed infantry | ||||
2 | In RA, CS and AM, explosion death (high explosive), afterwards, Die2= sub-sequence of the killed infantry | ||||
3 | In RA, CS and AM, flying death (armor piercing), afterwards, Template:TTL | ||||
4 | In RA, CS and AM, burn death (flames), afterwards, Template:TTL | ||||
5 | In RA, CS and AM, electro death, afterwards, second animation (#1) from [Animations] | ||||
6 | Template:TTL | ||||
7 | Template:TTL | ||||
8 | Template:TTL | ||||
9 | Template:TTL | ||||
10 | Template:TTL |