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Difference between revisions of "InfantryExplode"

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{{DeeZireInclusion}}<br />
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{{Flag
This specifies the animation to display when an infantry unit explodes after being hit by a warhead with InfDeath=3 set. The animation must be from the [Animations]list and be defined in ART.INI. NOTE: this is used, although is residual from Tiberian Sun and it was originally intended that the INFDIE.SHP animation sequence was to be used. This image sequence is present in Red Alert 2 although drawn in a bad palette (as it was in Tiberian Sun).
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|name=InfantryExplode
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|files={{Categ|Rules(md).ini}}
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|values=strings (Names of Animations)
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|special=None
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|default=null
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|types={{Categ|General}}
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|games=[[TS]], [[RA2]], [[YR]]
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}}
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Specifies the animation that is played when a warhead with <tt>[[InfDeath]]=3</tt> kills an [[InfantryTypes|InfantryType]] without <tt>[[NotHuman]]=yes</tt>.

Revision as of 07:55, 8 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: InfantryExplode
File(s): Rules(md).ini
Values: strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Specifies the animation that is played when a warhead with InfDeath=3 kills an InfantryType without NotHuman=yes.