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Difference between revisions of "InfantryReserve"

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{{DeeZireInclusion}}<br />
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{{Flag
Computer players will only build objects from the [InfantryTypes] list if they have more credits than this.
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|files={{Categ|ini=rules}}
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|values={{Values|int}}
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|types={{Categ|AI}}
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|yr=yes
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|ra2=yes
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|ts=yes
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|fs=yes
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|ra=yes
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|cs=yes
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|am=yes
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|tsobsolete=yes
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}}
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Computer players will build [[InfantryTypes|infantry]] for reserve as long as they have more credits than this.
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== In {{ts}} To {{yr}} ==
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Although parsed, this flag does nothing.

Latest revision as of 15:25, 3 April 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: InfantryReserve
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: AI

Cc cnrdelete-all.pngLogic related to InfantryReserve, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Computer players will build infantry for reserve as long as they have more credits than this.

In Tiberian Sun To Yuri's Revenge

Although parsed, this flag does nothing.