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Difference between revisions of "InfantryVirus"

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specifies the animation that is played when a warhead with <tt>[[InfDeath]]=8</tt> kills an [[InfantryTypes|InfantryType]] without <tt>[[NotHuman]]=yes</tt>.
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Specifies the animation that is played when a warhead with <tt>[[InfDeath]]=8</tt> kills an [[InfantryTypes|InfantryType]] without <tt>[[NotHuman]]=yes</tt>.

Revision as of 07:52, 8 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: InfantryVirus
File(s): Rules(md).ini
Values: strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Specifies the animation that is played when a warhead with InfDeath=8 kills an InfantryType without NotHuman=yes.