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m (Maps/Infantry moved to Infantry (maps): Moving the Maps/ sections' pages to main space.)
m (Categorising.)
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=== Notes ===
 
=== Notes ===
 
{{Fn|1|The two purposes seem inverse: one function will refuse to recruit a unit if the following condition doesn't hold: <pre> (Unit->Recruitable_a || Team->Autocreate) && (Unit->Recruitable_b || !Team->Autocreate)</pre>, aside from that they both are used by mostly the same functions, needs more info.}}
 
{{Fn|1|The two purposes seem inverse: one function will refuse to recruit a unit if the following condition doesn't hold: <pre> (Unit->Recruitable_a || Team->Autocreate) && (Unit->Recruitable_b || !Team->Autocreate)</pre>, aside from that they both are used by mostly the same functions, needs more info.}}
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[[Category:Map Information]]

Revision as of 22:33, 20 June 2008

This page should correctly be named "[Infantry]"; it is wrong due to technical restrictions.


Infantry (maps)
Sidebar/Default

This section lists all the InfantryTypes that should be preplaced on the map when the game starts.


Section

TD/CO

RA/CS/AM

TS/FS/RA2/YR

The [Infantry] section takes the following format:

[Infantry]
Index=OWNER,ID,HEALTH_PERCENT,X,Y,SUB_CELL,MISSION,FACING,TAG,VETERANCY,GROUP,HIGH,RECRUITABLE_A,RECRUITABLE_B
Meanings of each string
String Meaning
Index This is an index into the list. Not processed, so any string without equals signs will do.
Owner The Name of the House who should receive this InfantryType.
ID The ID of this InfantryType.
HEALTH_PERCENT The amount of health this InfantryType has, expressed in 1/256ths of its total Strength=.
X The X coordinate of the cell which this InfantryType should be placed in.
Y The Y coordinate of the cell which this InfantryType should be placed in.
SUB_CELL The sub-cell of this cell which the InfantryType should be placed in. Should be in the range [0..4].
MISSION The Name of the Mission this InfantryType should be placed in.
FACING The 256-based facing of this InfantryType. 0 stands for game North (North East of the screen) and increasing numbers rotate clockwise.
TAG The ID of the Tag attached to this InfantryType, or <none> if no tag should be attached.
VETERANCY The veteran level of this InfantryType multiplied by 100 - 0 for 'rookie', 100 for 'Veteran', 200 for 'Elite'. Note that you can assign other values, e.g. if you assign 75 then the InfantryType will be created with 75/100ths of experience necessary for Veteran level already accumulated.
GROUP The Group of this InfantryType.
HIGH If set, the InfantryType is spawned above ground level. (Needs more information.)
RECRUITABLE_A Is this InfantryType recruitable by AI for some purpose? 1
RECRUITABLE_B Is this InfantryType recruitable by AI for some purpose? 1

Notes

1 The two purposes seem inverse: one function will refuse to recruit a unit if the following condition doesn't hold:

 (Unit->Recruitable_a || Team->Autocreate) && (Unit->Recruitable_b || !Team->Autocreate)
, aside from that they both are used by mostly the same functions, needs more info.