ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "InitialVeteran"
From ModEnc
(Un-DeeZire'd + added new information) |
|||
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{values|boolean}} | ||
+ | |default=no? | ||
+ | |types={{Categ|General}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | When enabled, this would allow all initial units in skirmish games start with elite status ('''note:''' not veteran), excluding the MCV itself. However, the same flag appears in the multiplayer .MAP and .MRP files aswell, and these will override the InitialVeteran= flag found in Rules(md).INI. Therefore, even if you set the InitialVeteran= to positive value (yes, true, 1) in Rules(md).INI, it will be ignored if the map you're playing has InitialVeteran= set to negative value (no, false, 0). |
Revision as of 21:20, 18 February 2009
Flag: | InitialVeteran |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no? |
Applicable to: | General |
When enabled, this would allow all initial units in skirmish games start with elite status (note: not veteran), excluding the MCV itself. However, the same flag appears in the multiplayer .MAP and .MRP files aswell, and these will override the InitialVeteran= flag found in Rules(md).INI. Therefore, even if you set the InitialVeteran= to positive value (yes, true, 1) in Rules(md).INI, it will be ignored if the map you're playing has InitialVeteran= set to negative value (no, false, 0).