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Difference between revisions of "IonBeam"

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(Template updated, RP note added.)
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|default=null
 
|default=null
 
|types={{Categ|General}}
 
|types={{Categ|General}}
|games=[[TS]]
+
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|rp=yes
 
}}
 
}}
 
{{Obsolete}}
 
{{Obsolete}}
 
Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with {{TTL|Type|IonCannon}} is activated.
 
Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with {{TTL|Type|IonCannon}} is activated.
 +
 +
==RockPatch Info==
 +
[[Image:Rpo.png]]
 +
This animation is played if you fire a Super Weapon with {{TTL|Type|IonCannon}} in Yuri's Revenge, so long as you are using RockPatch CE or higher.
  
 
==See also==
 
==See also==
 
*[[Tiled]]
 
*[[Tiled]]

Revision as of 18:39, 10 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonBeam
File(s): Rules(md).ini
Values: Strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Cc cnrdelete-all.png
Logic related to IonBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with Template:TTL is activated.

RockPatch Info

Rpo.png This animation is played if you fire a Super Weapon with Template:TTL in Yuri's Revenge, so long as you are using RockPatch CE or higher.

See also