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Difference between revisions of "IonBeam"

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m (Replacing Template:TTL with Template:F.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
This specifies the animation to display when a Super Weapon with Type=IonCannon is fired and is usually of the Tiled=yes type.
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|name=IonBeam
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|files={{Categ|ini=rules}}
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|values={{values|strings}}
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|special=None
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|default=null
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|types={{Categ|General}}
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|ts=yes
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|fs=yes
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|ets=yes
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|rp=yes
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|ra2obsolete=yes
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}}
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Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with {{f|Type|IonCannon|link}} is activated.
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==RockPatch Info==
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[[Image:Rpo.png]]
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This animation is played if you fire a Super Weapon with {{f|Type|IonCannon|link}} in Yuri's Revenge, so long as you are using RockPatch CE or higher.
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==See also==
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*[[Tiled]]

Latest revision as of 10:13, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonBeam
File(s): rules(md).ini
Values: Strings: Normal text.
Special Values: None
Default: null
Applicable to: General

Cc cnrdelete-all.pngLogic related to IonBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with Type=IonCannon is activated.

RockPatch Info

Rpo.png This animation is played if you fire a Super Weapon with Type=IonCannon in Yuri's Revenge, so long as you are using RockPatch CE or higher.

See also