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Difference between revisions of "IonBeam"

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(Rewrite)
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{{DeeZireInclusion}}<br />
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{{Flag
This specifies the animation to display when a Super Weapon with Type=IonCannon is fired and is usually of the Tiled=yes type.
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|name=IonBeam
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|files={{Categ|Rules(md).ini}}
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|values=Strings (Names of Animations)
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|special=None
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|default=null
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|types={{Categ|General}}
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|games=[[TS]]
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}}
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{{Obsolete}}
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Specifies the first animation played when a Super Weapon with <tt>[[Type]]=IonCannon</tt> is activated.

Revision as of 10:32, 8 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonBeam
File(s): Rules(md).ini
Values: Strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Cc cnrdelete-all.png
Logic related to IonBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Specifies the first animation played when a Super Weapon with Type=IonCannon is activated.