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Difference between revisions of "IronCurtain.Duration"

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If a weapon whose warhead contains this tag also deals conventional damage, the damage will be dealt first. The Iron Curtain effect will act like its super weapon counterpart and instantly kill any InfantryTypes and units with {{f|Organic|yes|link}}.
 
If a weapon whose warhead contains this tag also deals conventional damage, the damage will be dealt first. The Iron Curtain effect will act like its super weapon counterpart and instantly kill any InfantryTypes and units with {{f|Organic|yes|link}}.
  
Use in conjunction with {{f|IronCurtain.Cap|link}} to have greater control over this effect's abilit to stack.
+
Use in conjunction with {{f|IronCurtain.Cap|link}} to have greater control over this effect's ability to stack.
  
 
== See also ==
 
== See also ==
 
* {{f|IronCurtain.Cap|link}}
 
* {{f|IronCurtain.Cap|link}}

Revision as of 21:56, 10 August 2010

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IronCurtain.Duration
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: warheads

Game ares yes.pngThis flag is part of Ares. Do not use it without Ares installed.



Ares gives you the ability to let warheads invoke (or remove) the Iron Curtain effect from units.

Usage

[Warhead]
IronCurtain.Duration=<integer>

Simply, this flag controls how long this warhead will induce the Iron Curtain effect on the target units, measured in frames. Negative values will have an inverse effect, reducing the amount of time the target unit is "curtained" for, provided it is already under the Iron Curtain effect.

If a weapon whose warhead contains this tag also deals conventional damage, the damage will be dealt first. The Iron Curtain effect will act like its super weapon counterpart and instantly kill any InfantryTypes and units with Organic=yes.

Use in conjunction with IronCurtain.Cap to have greater control over this effect's ability to stack.

See also