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Difference between revisions of "IronCurtainColor"

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(Provided info about hard-coded stuff)
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{{DeeZireInclusion}}<br />
 
Specifies the color that units are shaded to when Iron Curtained. The color is a number from the {{f|ColorAdd|link}} section.<br />
 
Specifies the color that units are shaded to when Iron Curtained. The color is a number from the {{f|ColorAdd|link}} section.<br />
 
This tag doesn't affect the color of the affected buildings, nor the color of the flash when the object is hit by a warhead. Both are hard-coded to black, and cannot be changed even by modifying entries in the {{f|ColorAdd|link}} section.<br />
 
This tag doesn't affect the color of the affected buildings, nor the color of the flash when the object is hit by a warhead. Both are hard-coded to black, and cannot be changed even by modifying entries in the {{f|ColorAdd|link}} section.<br />
 
(Yuri's Revenge Only)
 
(Yuri's Revenge Only)

Revision as of 11:31, 23 August 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IronCurtainColor
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Specifies the color that units are shaded to when Iron Curtained. The color is a number from the ColorAdd section.
This tag doesn't affect the color of the affected buildings, nor the color of the flash when the object is hit by a warhead. Both are hard-coded to black, and cannot be changed even by modifying entries in the ColorAdd section.

(Yuri's Revenge Only)