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Difference between revisions of "IronCurtainColor"

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(formatting change for consistency)
m (Added a detail about aicraft being unaffected by the Iron Curtain color as well.)
 
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Specifies the color that units are shaded to when Iron Curtained. The color is a number from the {{f|ColorAdd|link}} section.<br />
 
Specifies the color that units are shaded to when Iron Curtained. The color is a number from the {{f|ColorAdd|link}} section.<br />
  
This tag doesn't affect the color of the affected buildings, nor the color of the flash when the object is hit by a warhead. Both are hard-coded to black, and cannot be changed even by modifying entries from {{f|ColorAdd|link}}.<br />
+
This tag doesn't affect the color of the affected {{f|BuildingTypes|link}} or {{f|AircraftTypes|link}}, nor the color of the flash when the object is hit by a warhead. Both are hard-coded to black, and cannot be changed even by modifying entries from {{f|ColorAdd|link}}.<br />
  
 
(Yuri's Revenge Only)
 
(Yuri's Revenge Only)

Latest revision as of 02:06, 28 August 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IronCurtainColor
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: ColorAdd)
Applicable to: AudioVisual


Specifies the color that units are shaded to when Iron Curtained. The color is a number from the ColorAdd section.

This tag doesn't affect the color of the affected BuildingTypes or AircraftTypes, nor the color of the flash when the object is hit by a warhead. Both are hard-coded to black, and cannot be changed even by modifying entries from ColorAdd.

(Yuri's Revenge Only)