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Difference between revisions of "IsAnimated"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and specifies whether or not this terrain object comprises of several frames which are used to animate the object, rather than just one frame. This is used to animate Ore Trees.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|types={{Categ|TerrainTypes}}
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|values={{values|booleans}}
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|default=no
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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}}
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Can be set to 'yes' or 'no' and specifies whether or not this [[TerrainTypes|terrain object]] comprises of several [[SHP|frames]] which are used to animate the object. This is used to animate Tiberium/Ore Trees. This also forces the object to use UNISNO.PAL [[palette]].

Revision as of 10:57, 7 February 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsAnimated
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TerrainTypes


Can be set to 'yes' or 'no' and specifies whether or not this terrain object comprises of several frames which are used to animate the object. This is used to animate Tiberium/Ore Trees. This also forces the object to use UNISNO.PAL palette.