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Difference between revisions of "IsAnimated"

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(Just tested this, it's not this flag that makes the Tib trees or ore drills use unitsno.pal.)
 
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Specifies whether or not this [[TerrainTypes|terrain object]] comprises of several [[SHP|frames]] which are used to animate the object. This is used to animate Tiberium Trees and Ore Drills.
 
Specifies whether or not this [[TerrainTypes|terrain object]] comprises of several [[SHP|frames]] which are used to animate the object. This is used to animate Tiberium Trees and Ore Drills.
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{{bugs}}
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This flag depends on {{f|SpawnsTiberium|yes|link}} to work properly. Without it, the animation will not loop, and after the animation is complete, the terrain object becomes invisible.

Latest revision as of 21:38, 11 January 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsAnimated
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TerrainTypes


Specifies whether or not this terrain object comprises of several frames which are used to animate the object. This is used to animate Tiberium Trees and Ore Drills.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

This flag depends on SpawnsTiberium=yes to work properly. Without it, the animation will not loop, and after the animation is complete, the terrain object becomes invisible.