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Difference between revisions of "IsElectricBolt"

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(updated due to pd's post)
(white = color #15 ;))
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If set, the game will draw an electric bolt along the projectile path.<br>The default colors, according to pd, are taken from palette.pal's position #10 (0x0A, slightly desaturated, darker blue) as well as white (apparently hardcoded). Alternative colors can be used with <tt>[[IsAlternateColor]]=yes</tt>.
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If set, the game will draw an electric bolt along the projectile path.<br>The default colors, according to pd, are taken from '''palette.pal'''<nowiki>'</nowiki>s position #10 (0x0A, slightly desaturated, darker blue) as well as from position #15 (0x0F, white). Alternative colors can be used with <tt>[[IsAlternateColor]]=yes</tt>.

Revision as of 20:40, 15 August 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsElectricBolt
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: Weapons


If set, the game will draw an electric bolt along the projectile path.
The default colors, according to pd, are taken from palette.pal's position #10 (0x0A, slightly desaturated, darker blue) as well as from position #15 (0x0F, white). Alternative colors can be used with IsAlternateColor=yes.