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Difference between revisions of "IsMeteor"

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m (Fixed a minor copy & paste error.)
m (The way the flag template is set up, you have to manually insert the extra template code for values.)
 
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|name={{PAGENAME}}
 
|name={{PAGENAME}}
 
|files={{Categ|Art(md).ini}}
 
|files={{Categ|Art(md).ini}}
|values=boolean
+
|values={{values|bool}}
 
|default=no
 
|default=no
 
|types={{Categ|Animations}}
 
|types={{Categ|Animations}}
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|name={{PAGENAME}}
 
|name={{PAGENAME}}
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
|values=boolean
+
|values={{values|bool}}
 
|default=no
 
|default=no
 
|types={{Categ|VoxelAnims}}
 
|types={{Categ|VoxelAnims}}

Latest revision as of 01:41, 10 January 2012

On Animation Debris

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsMeteor
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Animations


Setting this to 'yes' tells the game to use debris behaviour and additionally meteor logic (falls from sky) for this animation and enables use of flags controlling said behaviour on this animation.

See also

On Voxel Debris

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsMeteor
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VoxelAnims


Setting this to 'yes' tells the game that this voxel debris animation spawns tiberium/ore on impact. The type of tiberium/ore spawned is hardcoded to Vinifera.