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IsMobileEMP

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsMobileEMP
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: VehicleTypes



This flag works in Tiberian Sun: Firestorm only, is and found only on the Mobile EM-Pulse vehicle. This activates MobileEMPulse Logic on a given unit, and is set using boolean values (yes/no, true/false). Defaults to no.

If given a deploy command, any unit with IsMobileEMP=yes will automatically fire the weapon with the hardcoded name [MobileEMPulseWeapon]. The weapon will have no specified target, and as a result the Warhead will explode immediately at the units location. This affect can be achieved on standard weapons if Dropping=yes is set on the projectile (this part is valid in RA2/YR as well).

IsMobileEMP also specifies that the weapon must be set off manually (player must give unit deploy command to activate), and must work alongside Charge logic.