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Difference between revisions of "IsPowered"

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(Template Updated)
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{{DeeZireInclusion}}<br />
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{{Flag
This can be set to 'true' or 'false' and determines if the Super Weapon has its charging put on hold when the player goes into a low power situation for whatever reason.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values=boolean
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|default=yes
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|types={{Categ|SuperWeaponTypes}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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Specifies whether this [[SuperWeaponType]] should be disabled and pause its charge timer when the player enters a low power situation. Unless specifically set to 'no', the super weapon will go on hold regardless of whether its providing [[BuildingType]] drains power or not.

Revision as of 02:26, 9 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsPowered
File(s): Rules(md).ini
Values: boolean
Default: yes
Applicable to: SuperWeaponTypes


Specifies whether this SuperWeaponType should be disabled and pause its charge timer when the player enters a low power situation. Unless specifically set to 'no', the super weapon will go on hold regardless of whether its providing BuildingType drains power or not.