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Revision as of 05:33, 9 April 2008 by Renegade (talk | contribs) (SuperWeaponTypes already linked in header)
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Flag: IsPowered
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: SuperWeaponTypes


Specifies whether this SuperWeaponType should be disabled and pause its charge timer when the player enters a low power situation. Unless specifically set to 'no', the super weapon will go on hold regardless of whether its providing BuildingType drains power or not.