ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "IsRadBeam"

From ModEnc
Jump to: navigation, search
m (As per Styleguide)
m (Replacing Template:TTL with Template:F.)
 
(2 intermediate revisions by one other user not shown)
Line 3: Line 3:
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=boolean
 
|values=boolean
|special=None
 
 
|default=no
 
|default=no
 
|types={{Categ|Weapon|Weapons}}
 
|types={{Categ|Weapon|Weapons}}
Line 14: Line 13:
  
 
The color of the wave is controlled in the following way:
 
The color of the wave is controlled in the following way:
* If the weapon uses a warhead with {{TTL|Temporal|yes}}, the color is defined using the {{sl|ChronoBeamColor}} flag found in the {{sl|AudioVisual}} section.
+
* If the weapon uses a warhead with {{f|Temporal|yes|link}}, the color is defined using the {{f|ChronoBeamColor|link}} flag found in the {{sl|AudioVisual}} section.
* Otherwise, the color is defined by the {{TTL|RadColor}} flag in the  {{sl|Radiation}} section.
+
* Otherwise, the color is defined by the {{f|RadColor|link}} flag in the  {{sl|Radiation}} section.

Latest revision as of 10:15, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsRadBeam
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Weapons


If set, the game will draw a sine wave along the projectile path. This is used for the Desolator's Rad Cannon.

The color of the wave is controlled in the following way: