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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsSonic
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and specifies that the weapon and warhead utilize an internal routine that draws a colored line from the attacker to the target with a kind of 'wave' effect. This is only used by the Dolphin in Red Alert 2 (it is modified code from the Disruptor in Tiberian Sun). It is not known if the line can be made continuous (as in Tiberian Sun) rather than 'broken', although the IsMagBeam=yes tag on a weapon in Yuri's Revenge creates a similar effect.

Projectiles (often referred to throughout the game files as 'bullets' or 'bullet types') form the delivery method of the weapon - the weapon defines what happens, the warhead defines how and what against, and the projectile delivers the effect from the firer to the target. NOTE: the Splits= tag is removed from the game when you install Yuri's Revenge or patch Red Alert 2 to 1.005 or later, although the tag never functioned anyway as only part of the logic was residual from Tiberian Sun: Firestorm, which meant the RetargetAccuracy= tag which was needed for that logic was never present in Red Alert 2. As a result, it no longer gets parsed or acknowledged so for the purposes of this guide it simply does not exist anymore. The same is true of the Parachuted= tag.