ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

IsTiberium

From ModEnc
Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsTiberium
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Animations


Specifies whether or not this debris animation can spawn Tiberium overlay on impact.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

Although the spawned overlay doesn't have to be actual Tiberium, the game still treats it as Tiberium in some way. This makes it incompatible with, for example, explosive barrels or impassable overlay (with the exception of walls which work fine). A non-wall impassable overlay spawned this way will break pathfinding for ground units trying to move past the overlay, and an exploded barrel will leave behind impassable cells.

See Also