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Difference between revisions of "IvanBomb"

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(Rewrite and expanded.)
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{{DeeZireInclusion}}<br />
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{{Flag
This should only be set to 'yes' and specifies that the 'weapon' is placed on the target rather than fired at it, on the presumption that it has a 'timed' effect. This is only used to get Ivan to place his timed bombs on the target rather than detonate them onto it. Any objects with Bombable=no set can not be affected or targeted by this warhead.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{Values|boolean}}
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|default=false
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|types={{Categ|Warhead}}
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|ra=no
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|cs=no
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|am=no
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|ts=no
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|fs=no
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|ets=no
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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If <tt>[[IvanBomb]]=yes</tt> is set on a warhead it will tell the game that the warhead is for Crazy Ivan's dynamite weapon, and so should attach timed dynamite to the target object rather than acting like a normal warhead.
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If a unit is 'hit' by such a warhead it will not recognise that it has been hit and so will not retaliate (in the same way that the Spy's disguise-picker does not cause enemy targets to retaliate).
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Objects with <tt>[[Bombable]]=no</tt> set cannot be targeted by warheads with <tt>[[IvanBomb]]=yes</tt> set (i.e. they cannot be set with dynamite).
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It should also be noted that warheads with <tt>[[IvanBomb]]=yes</tt> set will only attach dynamite to the target object if the weapon that invoked that warhead was fired by an <tt>[[InfantryType]]</tt>. If the weapon was not fired by an <tt>[[InfantryType]]</tt> then the warhead, and thus the weapon, will have no effect.
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<br>
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{{NeedTesting}}
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For warheads that have <tt>[[IvanBomb]]=yes</tt> set, the game will ignore all other warhead flags that may also be set on that warhead.
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<br>
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==See also==
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<tt>[[BombTickingSound]]=</tt><br>
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<tt>[[BombAttachSound]]=</tt><br>
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<tt>[[IvanWarhead]]=</tt><br>
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<tt>[[IvanDamage]]=</tt><br>
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<tt>[[IvanTimedDelay]]=</tt><br>
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<tt>[[CanDetonateTimeBomb]]=</tt><br>
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<tt>[[CanDetonateDeathBomb]]=</tt><br>
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<tt>[[IvanIconFlickerRate]]=</tt><br>
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<tt>[[BombDisarm]]=</tt><br>

Revision as of 01:06, 24 November 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IvanBomb
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: Warhead


If IvanBomb=yes is set on a warhead it will tell the game that the warhead is for Crazy Ivan's dynamite weapon, and so should attach timed dynamite to the target object rather than acting like a normal warhead.

If a unit is 'hit' by such a warhead it will not recognise that it has been hit and so will not retaliate (in the same way that the Spy's disguise-picker does not cause enemy targets to retaliate).

Objects with Bombable=no set cannot be targeted by warheads with IvanBomb=yes set (i.e. they cannot be set with dynamite).

It should also be noted that warheads with IvanBomb=yes set will only attach dynamite to the target object if the weapon that invoked that warhead was fired by an InfantryType. If the weapon was not fired by an InfantryType then the warhead, and thus the weapon, will have no effect.


Template:NeedTesting For warheads that have IvanBomb=yes set, the game will ignore all other warhead flags that may also be set on that warhead.

See also

BombTickingSound=
BombAttachSound=
IvanWarhead=
IvanDamage=
IvanTimedDelay=
CanDetonateTimeBomb=
CanDetonateDeathBomb=
IvanIconFlickerRate=

BombDisarm=