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Difference between revisions of "Jellyfish"

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(Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}} |types={{Categ|VehicleTypes}} |values={{Values|boolean}} |default=no |fs=yes |hp=yes }} Specifies whether this unit is a...")
 
m (Added into the new bugs category.)
 
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Specifies whether this unit is a "jellyfish", i.e. a [https://cnc.fandom.com/wiki/Tiberian_floater Tiberian Floater]. Effects of this flag include:
 
Specifies whether this unit is a "jellyfish", i.e. a [https://cnc.fandom.com/wiki/Tiberian_floater Tiberian Floater]. Effects of this flag include:
* Enables the levitation [[locomotor]] to work properly on this unit.{{fnl|1}}
+
* Enables the levitate [[Locomotor#Available_Locomotor_CLSIDs|locomotor]] to work properly on this unit.{{fnl|1}}
 
* The {{f|AnimList|link}} of this unit's weapon(s) is ignored.
 
* The {{f|AnimList|link}} of this unit's weapon(s) is ignored.
 
* The unit will use a hardcoded [[SHP]] animation [[sequence]], and does not require an {{ini|art}} entry.
 
* The unit will use a hardcoded [[SHP]] animation [[sequence]], and does not require an {{ini|art}} entry.
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==See Also==
 
==See Also==
 
* [[LEVITATION]]
 
* [[LEVITATION]]
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[[Category:Resetting Flags]]

Latest revision as of 14:18, 4 December 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Jellyfish
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


Specifies whether this unit is a "jellyfish", i.e. a Tiberian Floater. Effects of this flag include:

  • Enables the levitate locomotor to work properly on this unit.1
  • The AnimList of this unit's weapon(s) is ignored.
  • The unit will use a hardcoded SHP animation sequence, and does not require an art(md).ini entry.

1 Without Jellyfish=yes, a unit with the levitation locomotor will get stuck when approaching a target. In addition, although the unit will still be able to fire its weapon, the weapon will deal no damage.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

The value of this flag is reset if the unit's rules section is modified in a map. For example, suppose that the vehicle type [FOO] has Jellyfish=yes. If you add the section [FOO] into a map (e.g. for changing the unit's Name for that map), you must also redeclare Jellyfish=yes in that unit section.

See Also