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JumpJet

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Revision as of 10:17, 16 August 2008 by Marshall (talk | contribs) (Deesire definition hadn't been rewritten)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: JumpJet
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Specifies whether or not this unit should use the Template:TTL to determine how it should move. In Red Alert 2, each unit can specify its own values to override the default Template:TTL.

If a VehicleType is considered to be a jump jet then the War Factory that it emerges from will display its alternate production animation, regardless of the Template:TTL of the emerging VehicleType.