ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "JumpJetAccel"

From ModEnc
Jump to: navigation, search
(c&p from newer BallonHover and JumpjetAccel entries)
(Redirected page to JumpjetAccel)
 
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
#REDIRECT [[JumpjetAccel]]
The acceleration of this unit which has JumpJet=yes assigned and acts as an over-ride to the Acceleration= statement in the JumpjetControls section.
 
 
 
Editor's Note:
 
Typing JumpjetAccel instead will make the JumpJet unit never land in a similar fashion to {{f|BalloonHover|link}}. As a result, {{f|AG|link}}-only weapons won't target the unit. Only those with {{f|AA|link}}=yes.
 
The unit will attempt to land, but never do so, but hovers in the air a short distance away from the ground.
 
 
 
In theory, mis-casing it can be used as a 'fix' for the problem with BallonHover-ers always willing to occupy the same cell as the target.
 

Latest revision as of 19:24, 4 December 2017

Redirect to: