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Difference between revisions of "JumpJetTurn"

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(Another tag link)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines whether or not this unit which has [[JumpJet|JumpJet=yes]] set should turn based on the 8 'compass facings' rather than through radians. This should be used on SHP based units rather than VXL ones as it ensures they face correctly when moving and firing.<br />
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|name={{PAGENAME}}
(Yuri's Revenge Only)
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|files={{categ|ini=rules}}
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|types={{categ|InfantryTypes}}
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|values={{values|boolean}}
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|default=no
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|ra2=yes
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|yr=yes
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}}
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Whether this {{f|JumpJet|yes|link}} infantry will be drawn using 8 facings and will be unable to fire while moving or turning.
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This setting is only respected if the infantry uses the Jumpjet locomotor.
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==See also==
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* {{f|JumpJet|link}}

Latest revision as of 19:02, 1 December 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: JumpJetTurn
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


Whether this JumpJet=yes infantry will be drawn using 8 facings and will be unable to fire while moving or turning.

This setting is only respected if the infantry uses the Jumpjet locomotor.

See also