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Difference between revisions of "JumpjetAccel"

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This flag is, in fact, NOT parsed. {{f|JumpJetAccel|link}} is parsed instead.
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{{Flag
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|name={{PAGENAME}}
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|files={{categ|ini=rules}}
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|types={{categ|InfantryTypes}}, {{categ|VehicleTypes}}
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|values=float
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|default=2.0
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|ra2=yes
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|yr=yes
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}}
  
Typing JumpjetAccel instead will make the JumpJet unit never land in a similar fashion to {{f|BalloonHover|link}}. As a result, {{f|AG|link}}-only weapons won't target the unit. Only those with {{f|AA|link}}=yes.
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Defines the acceleration and deceleration of this unit when flying using the Jumpjet locomotor.
The unit will attempt to land, but never do so, but hovers in the air a short distance away from the ground.
 
  
In theory, mis-casing it can be used as a 'fix' for the problem with BallonHover-ers always willing to occupy the same cell as the target.
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The deceleration is calculated by {{f|JumpjetAccel}} {{tt|* 1.5}}.
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==See also==
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* {{f|Jumpjet|link}}

Revision as of 18:24, 4 December 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: JumpjetAccel
File(s): rules(md).ini
Values: float
Default: 2.0
Applicable to: InfantryTypes, VehicleTypes


Defines the acceleration and deceleration of this unit when flying using the Jumpjet locomotor.

The deceleration is calculated by JumpjetAccel * 1.5.

See also