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Difference between revisions of "JumpjetNoWobbles"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines whether or not this unit which has JumpJet=yes set has 'wobbles' (slight deviations in flight path or trajectory) built into its ART.INI sequence rather than having the wobbles calculated by means of a mathematical sine wave model.
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|name={{PAGENAME}}
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|files={{categ|ini=rules}}
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|types={{categ|InfantryTypes}}, {{categ|VehicleTypes}}
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|values={{Values|boolean}}
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|default=no
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|ra2=yes
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|yr=yes
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}}
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Whether this unit flying using the Jumpjet locomotor shall wobble up and down by {{f|JumpjetDeviation|link}}.
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Has to be set to {{tt|yes}} instead of using {{f|JumpjetWobbles|0.0|link}}, otherwise the game will crash.
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==See also==
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* {{f|Jumpjet|link}}

Latest revision as of 20:42, 4 December 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: JumpjetNoWobbles
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes, VehicleTypes


Whether this unit flying using the Jumpjet locomotor shall wobble up and down by JumpjetDeviation.

Has to be set to yes instead of using JumpjetWobbles=0.0, otherwise the game will crash.

See also