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Difference between revisions of "JumpjetWobbles"

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{{DeeZireInclusion}}<br />
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{{Flag
The degree of wobbling of this unit which has JumpJet=yes assigned when flying and acts as an over-ride to the WobblesPerSecond= statement in the JumpjetControls section. NOTE: do not set this to '0' as you will get an Internal Error. If you don't want the Jumpjet wobbling, set JumpjetNoWobbles=yes.<br />
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|name={{PAGENAME}}
There are no keywords under this heading.
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|files={{categ|ini=rules}}
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|types={{categ|InfantryTypes}}, {{categ|VehicleTypes}}
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|values={{Values|float}}
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|default=0.15
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|ra2=yes
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|yr=yes
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}}
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The number of times per second a unit flying using the Jumpjet locomotor wobbles up and down by {{f|JumpjetDeviation|link}}.
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Must not be {{tt|0.0}}. In case no wobbles are wanted, set {{f|JumpjetNoWobbles|yes|link}}.
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==See also==
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* {{f|Jumpjet|link}}

Latest revision as of 20:40, 4 December 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: JumpjetWobbles
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0.15
Applicable to: InfantryTypes, VehicleTypes


The number of times per second a unit flying using the Jumpjet locomotor wobbles up and down by JumpjetDeviation.

Must not be 0.0. In case no wobbles are wanted, set JumpjetNoWobbles=yes.

See also