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Difference between revisions of "LargeFire"

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{{DeeZireInclusion}}<br />
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{{Flag
This defines the animation to display for the large fires generated after something has burned or been napalmed. NOTE: this is residual from Red Alert, remains valid and is parsed, although it is not known how (or even if) it gets used. The animation must be from the [Animations] list and be defined in ART.INI.
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|name={{PAGENAME}}
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|files={{Categ|rules(md).ini}}
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|types={{Categ|AudioVisual}}
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|values={{Values|string|[[Animations]]}}
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|ts=yes
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|fs=yes
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|ra2=yes
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|yr=yes
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|ra2obsolete=yes
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}}
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An animation to be used by the {{f|Flamer|link}} logic. If the feature is used, {{f|LargeFire}} has to set to a valid animation.
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{{f|Flamer}} is not available in {{ra2}} and {{yr}}.
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== See also ==
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* [[SmallFire]]

Latest revision as of 04:37, 21 July 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LargeFire
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Applicable to: AudioVisual

Cc cnrdelete-all.pngLogic related to LargeFire, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



An animation to be used by the Flamer logic. If the feature is used, LargeFire has to set to a valid animation.

Flamer is not available in Red Alert 2 and Yuri's Revenge.

See also