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Difference between revisions of "LargeVisceroid"

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(With credit to Rayne.)
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{{DeeZireInclusion}}<br />
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{{Flag
Determines the VehicleType that two SmallVisceroid= units will combine to form. Despite the comment being residual from Tiberian Sun, it in no way reflects the existence or appearance of Visceroids in Red Alert 2. Must be a unit type from the [VehicleTypes] list and be defined in the same way as all other units in RULES.INI.
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|name=LargeVisceroid
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|files={{Categ|Rules(md).ini}}
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|values=Booleans
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|default=no
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|types={{Categ|VehicleTypes}}
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|ra=no
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|cs=no
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|am=no
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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{{tt|'''LargeVisceroid'''}} was used in {{ts}} to identify the VehicleType representing the large Visceroid resulting from the merger of two [[SmallVisceroid|small Visceroids]].
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Independent from the Visceroid logic, the flag puts the VehicleType into a permanent state of random movement, no matter if the unit is player-controlled or not.
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This can be used to trigger [[IsTrain|trains]] to move without needing map triggers, although they will be unstoppable.
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==See also==
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*{{f|SmallVisceroid|link}}

Revision as of 06:57, 10 December 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LargeVisceroid
File(s): Rules(md).ini
Values: Booleans
Default: no
Applicable to: VehicleTypes


LargeVisceroid was used in Tiberian Sun to identify the VehicleType representing the large Visceroid resulting from the merger of two small Visceroids.

Independent from the Visceroid logic, the flag puts the VehicleType into a permanent state of random movement, no matter if the unit is player-controlled or not.

This can be used to trigger trains to move without needing map triggers, although they will be unstoppable.

See also