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Difference between revisions of "LargeVisceroid"

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(With credit to Rayne.)
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== In [{{f|General|link}}] ==
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{{Flag
 
{{Flag
|name=LargeVisceroid
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|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
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|files={{Categ|rules(md).ini}}
|values=Booleans
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|types={{Categ|General}}
 +
|values={{Values|string|[[VehicleTypes]]}}
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|ts=yes
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|fs=yes
 +
|ra2=yes
 +
|yr=yes
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|ra2obsolete=yes
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}}
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The type representing the large Visceroid resulting from the merger of two small Visceroids that came within cell range of each other.
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{{f|LargeVisceroid}} is read in {{ra2}} and {{yr}}, but as Visceroids will not merge, it is obsolete.
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== On [[VehicleTypes]] ==
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{{Flag
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|name={{PAGENAME}}
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|files={{Categ|rules(md).ini}}
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|types={{Categ|VehicleTypes}}
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|values={{Values|boolean}}
 
|default=no
 
|default=no
|types={{Categ|VehicleTypes}}
 
|ra=no
 
|cs=no
 
|am=no
 
 
|ts=yes
 
|ts=yes
 
|fs=yes
 
|fs=yes
|ets=yes
 
 
|ra2=yes
 
|ra2=yes
 
|yr=yes
 
|yr=yes
|rp=yes
 
 
}}
 
}}
{{tt|'''LargeVisceroid'''}} was used in {{ts}} to identify the VehicleType representing the large Visceroid resulting from the merger of two [[SmallVisceroid|small Visceroids]].
 
  
Independent from the Visceroid logic, the flag puts the VehicleType into a permanent state of random movement, no matter if the unit is player-controlled or not.
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Defines whether this unit is a small Visceroid. Visceroids randomly wander around on their own, are immune to EMP and {{f|Jellyfish|link}}, use attack animations, retreat to the nearest patch of Tiberium when damaged into yellow health, and have a few more special properties. Large Visceroids do not try to merge with other Visceroids.
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This can be used to trigger trains to move without needing map triggers, although they will be unstoppable.
  
This can be used to trigger [[IsTrain|trains]] to move without needing map triggers, although they will be unstoppable.
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In {{ra2}} and {{yr}} Visceroids will not retreat to patches of Tiberium.
  
==See also==
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== See also ==
*{{f|SmallVisceroid|link}}
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* [[SmallVisceroid]]
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* [[Jellyfish]]

Revision as of 22:41, 5 April 2015

In [General]

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LargeVisceroid
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: VehicleTypes)
Applicable to: General

Cc cnrdelete-all.pngLogic related to LargeVisceroid, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



The type representing the large Visceroid resulting from the merger of two small Visceroids that came within cell range of each other.

LargeVisceroid is read in Red Alert 2 and Yuri's Revenge, but as Visceroids will not merge, it is obsolete.


On VehicleTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LargeVisceroid
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


Defines whether this unit is a small Visceroid. Visceroids randomly wander around on their own, are immune to EMP and Jellyfish, use attack animations, retreat to the nearest patch of Tiberium when damaged into yellow health, and have a few more special properties. Large Visceroids do not try to merge with other Visceroids.

This can be used to trigger trains to move without needing map triggers, although they will be unstoppable.

In Red Alert 2 and Yuri's Revenge Visceroids will not retreat to patches of Tiberium.

See also