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Difference between revisions of "LaserOuterSpread"

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(Added info about a bug related to the flag)
 
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Defines the RGB color of the outer 'spread' of {{TTL|IsLaser|yes}} weapons. If this is set and is different from {{TTL|LaserOuterColor}}, you can get a colour-changing laser. Otherwise, no visible effect is produced.
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Defines the "variability" of the laser's outer color defined by {{f|LaserOuterColor|link}}. Basically, every frame a random number from the range
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[LaserOuterColor.X - LaserOuterSpread.X, LaserOuterColor.X + LaserOuterSpread.X] (substitute X for basic colors - R, G, B)
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is used as the laser's outer color.
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{{bugs}}
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This flag is only correctly read from the object's {{f|Primary|link}} weapon; If the object has a {{f|Secondary|link}} [[IsLaser|laser]] weapon, it will use the {{f|{{PAGENAME}}}} values of the {{f|Primary}} weapon.

Latest revision as of 23:53, 8 November 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LaserOuterSpread
File(s): Rules(md).ini
Values: three comma-separated unsigned integers (RGB colour)
Default: 0,0,0
Applicable to: Weapons


Defines the "variability" of the laser's outer color defined by LaserOuterColor. Basically, every frame a random number from the range

[LaserOuterColor.X - LaserOuterSpread.X, LaserOuterColor.X + LaserOuterSpread.X] (substitute X for basic colors - R, G, B)

is used as the laser's outer color.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

This flag is only correctly read from the object's Primary weapon; If the object has a Secondary laser weapon, it will use the LaserOuterSpread values of the Primary weapon.