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Difference between revisions of "LaserOuterSpread"

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(Correcting per executable)
m (Replacing Template:TTL with Template:F.)
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}}
 
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Defines the "variability" of the laser's outer color defined by {{TTL|LaserOuterColor}}. Basically, every frame a random number from the range  
+
Defines the "variability" of the laser's outer color defined by {{f|LaserOuterColor|link}}. Basically, every frame a random number from the range  
 
  [LaserOuterColor.X - LaserOuterSpread.X, LaserOuterColor.X + LaserOuterSpread.X] (substitute X for basic colors - R, G, B)
 
  [LaserOuterColor.X - LaserOuterSpread.X, LaserOuterColor.X + LaserOuterSpread.X] (substitute X for basic colors - R, G, B)
 
is used as the laser's outer color.
 
is used as the laser's outer color.

Revision as of 10:16, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LaserOuterSpread
File(s): Rules(md).ini
Values: three comma-separated unsigned integers (RGB colour)
Default: 0,0,0
Applicable to: Weapons


Defines the "variability" of the laser's outer color defined by LaserOuterColor. Basically, every frame a random number from the range

[LaserOuterColor.X - LaserOuterSpread.X, LaserOuterColor.X + LaserOuterSpread.X] (substitute X for basic colors - R, G, B)
is used as the laser's outer color.