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Difference between revisions of "Lepton"

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A lepton is a distance measuring unit in {{ts}} and {{ra2}}, which equals 1/256th of a map [[cell]]'s edge. So, a single map cell is 256x256 leptons. Leptons abide by the pseudo-isometric perspective of the game, i.e. the pixel-to-lepton ratio is greater vertically than horizontally.
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A lepton is a distance measuring unit in {{ts}} and {{ra2}}, which equals 1/256th of a map [[cell]]'s edge. So, a single map cell is 256x256 leptons. Leptons abide by the pseudo-isometric perspective of the game, i.e. the leptons-per-pixel ratio is greater vertically than horizontally.
  
 
This unit is used to measure object [[FLH|Firing Offsets]], animation draw offsets, and such distances which require a high level of sub-cell precision.
 
This unit is used to measure object [[FLH|Firing Offsets]], animation draw offsets, and such distances which require a high level of sub-cell precision.

Latest revision as of 19:19, 5 January 2019

A lepton is a distance measuring unit in Tiberian Sun and Red Alert 2, which equals 1/256th of a map cell's edge. So, a single map cell is 256x256 leptons. Leptons abide by the pseudo-isometric perspective of the game, i.e. the leptons-per-pixel ratio is greater vertically than horizontally.

This unit is used to measure object Firing Offsets, animation draw offsets, and such distances which require a high level of sub-cell precision.

In this example, the ring's diameter equals the length of the cell edge: 256 leptons