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Difference between revisions of "Lepton"
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− | A lepton is a distance measuring unit in {{ts}} and {{ra2}}, which equals 1/256th of a map [[cell]]'s edge. So, a single map cell is 256x256 leptons. Leptons abide by the pseudo-isometric perspective of the game, i.e. the | + | A lepton is a distance measuring unit in {{ts}} and {{ra2}}, which equals 1/256th of a map [[cell]]'s edge. So, a single map cell is 256x256 leptons. Leptons abide by the pseudo-isometric perspective of the game, i.e. the leptons-per-pixel ratio is greater vertically than horizontally. |
This unit is used to measure object [[FLH|Firing Offsets]], animation draw offsets, and such distances which require a high level of sub-cell precision. | This unit is used to measure object [[FLH|Firing Offsets]], animation draw offsets, and such distances which require a high level of sub-cell precision. |
Latest revision as of 19:19, 5 January 2019
A lepton is a distance measuring unit in Tiberian Sun and Red Alert 2, which equals 1/256th of a map cell's edge. So, a single map cell is 256x256 leptons. Leptons abide by the pseudo-isometric perspective of the game, i.e. the leptons-per-pixel ratio is greater vertically than horizontally.
This unit is used to measure object Firing Offsets, animation draw offsets, and such distances which require a high level of sub-cell precision.