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Difference between revisions of "LightVisibility"

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{{DeeZireInclusion}}<br />
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{{Flag
Specifies the distance, in leptons, that the light emitted from this BuildingType is visible from. Defaults to 5000.
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|files={{Categ|ini=rules}}
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|values={{values|unsigned integer}}
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|special=
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|default=5000
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|extver=
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|types={{Categ|BuildingTypes}}
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|ra2obsolete=
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|tsobsolete=
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|rponly=
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|aresflag=
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|hpflag=
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|ts=yes
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|fs=yes
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|ra2=yes
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|yr=yes
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}}
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Specifies the distance, in [[lepton]]s, that the light emitted from this [[BuildingType]] is visible from.
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==See also==
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* [[LightIntensity]]
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* [[LightRedTint]]
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* [[LightGreenTint]]
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* [[LightBlueTint]]

Latest revision as of 14:33, 29 September 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LightVisibility
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 5000
Applicable to: BuildingTypes


Specifies the distance, in leptons, that the light emitted from this BuildingType is visible from.

See also