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Difference between revisions of "LightningRod"

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(Updated.)
m (Yes, I have tested this, but only with buildings. Are you sure it works on other technotypes too?)
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== In {{ts}} / {{fs}} ==
 
== In {{ts}} / {{fs}} ==
{{NeedTesting}}
+
 
Presumably makes the object more likely to be targeted by Ion Storms.
+
Makes the object this flag is attached to more likely to be targeted by Ion Storms.

Revision as of 14:07, 27 March 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LightningRod
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes

Cc cnrdelete-all.pngLogic related to LightningRod, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



In Tiberian Sun / Firestorm

Makes the object this flag is attached to more likely to be targeted by Ion Storms.