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Difference between revisions of "LightningScatterDelay"

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(Type Error and Another Effect)
 
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{{DeeZireInclusion}}<br />
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{{Flag
The delay in frames between random lightning bolts from a Super Weapon with Type=WeatherStorm. Decreasing this appears to inflict a serious hit on game speed and performance as the game has to perform many calculations for each shot - slowing this process down will thus slow the game down.
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|name=LightningScatterDelay
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|files={{Categ|Rules(md).ini}}
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|values=integer
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|default=0 (?)
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|types={{Categ|General}}
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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The delay in frames between random lightning bolts from a Super Weapon with [[Type]]=LightningStorm. Decreasing this appears to inflict a serious hit on game speed and performance as the game has to perform many calculations for each shot - slowing this process down will thus slow the game down.
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*It not only controls the interval, but also the number of clouds generated each time.
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**Of course, under [[Ares]], you can use the '''Lightning.ScatterDelay''' and '''Lightning.ScatterCount''' statements to define them separately.

Latest revision as of 09:46, 22 August 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LightningScatterDelay
File(s): Rules(md).ini
Values: integer
Default: 0 (?)
Applicable to: General


The delay in frames between random lightning bolts from a Super Weapon with Type=LightningStorm. Decreasing this appears to inflict a serious hit on game speed and performance as the game has to perform many calculations for each shot - slowing this process down will thus slow the game down.

  • It not only controls the interval, but also the number of clouds generated each time.
    • Of course, under Ares, you can use the Lightning.ScatterDelay and Lightning.ScatterCount statements to define them separately.