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LimpetFactor

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Revision as of 18:25, 1 November 2012 by AlexB (talk | contribs) (Created page with "{{Flag |values={{Values|int|values between 0 and 100}} |default=0 |types={{Categ|Warheads}} |fs=yes }} If this value is higher than 0, the weapon is not actually fired. Inste...")
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Flag: LimpetFactor
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. (Limited to: values between 0 and 100)
Default: 0
Applicable to: Warheads


If this value is higher than 0, the weapon is not actually fired. Instead, the firing unit is "attached" a target by applying a factor to its Speed= and ROT= settings. After attaching, the firing unit is removed.

The speed penalty is determined by (100 - LimpetFactor) * 0.01 (i.e. LimpetFactor is the percentage to subtract from the values).

When a limpet mine attaches to a target, a random Report= sound is played (only if there are any).