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Difference between revisions of "MaxDamage"
From ModEnc
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− | {{ | + | {{Flag |
+ | |name={{PAGENAME}} | ||
+ | |files={{Categ|ini=rules}} | ||
+ | |values={{values|unsigned integers}} | ||
+ | |special=None | ||
+ | |default=0 | ||
+ | |types={{Categ|CombatDamage}} | ||
+ | |ra=yes | ||
+ | |co=yes | ||
+ | |cs=yes | ||
+ | |am=yes | ||
+ | |td=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |hp=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | }} | ||
Maximum amount of damage inflicted per shot after all adjustments. | Maximum amount of damage inflicted per shot after all adjustments. | ||
+ | For example, if it is set to 0, conventional weapons will not be able to cause damage. |
Latest revision as of 13:27, 17 August 2023
Flag: | MaxDamage |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Special Values: | None |
Default: | 0 |
Applicable to: | CombatDamage |
Maximum amount of damage inflicted per shot after all adjustments.
For example, if it is set to 0, conventional weapons will not be able to cause damage.