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Difference between revisions of "MaxDebris"

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m (Rewrite, join (note to self #2: MaxNumberOccupants was here too))
m (Template updated)
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{{Flag
 
{{Flag
|name=MaxDebris
+
|name={{PAGENAME}}
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=integer
 
|values=integer
|special=None
 
 
|default=0
 
|default=0
 
|types={{Categ|Warhead|Warheads}}, {{Categ|VehicleTypes}}
 
|types={{Categ|Warhead|Warheads}}, {{Categ|VehicleTypes}}
|games=[[RA2]], [[YR]]
+
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
 
== On a VehicleType ==
 
== On a VehicleType ==
  
When this VehicleType is destroyed, it will spawn a random number of debris from <tt>[[ExplosiveVoxelDebris]]=</tt> ([<tt>[[General]]</tt>]) list. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).
+
When this VehicleType is destroyed, it will spawn a random number of debris from the [{{TTL|General}}] {{arr|r}} {{TTL|ExplosiveVoxelDebris}} list , or the {{TTL|DebrisTypes}} list on the unit, if that is set. The random number is picked from the interval [ [[MinDebris]]; [[MaxDebris]] ] (inclusive).
  
 
== On a Warhead ==
 
== On a Warhead ==
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'''Note:''' This section is for YR only.
 
'''Note:''' This section is for YR only.
  
When this warhead detonates, it will spawn a random number of debris from <tt>[[MetallicDebris]]=</tt> ([<tt>[[General]]</tt>]) list at the impact point. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).
+
When this warhead detonates, it will spawn a random number of debris from the [{{TTL|General}}] {{arr|r}} {{TTL|MetallicDebris}} list at the impact point. The random number is picked from the interval [ [[MinDebris]]; [[MaxDebris]] ] (inclusive).
 +
 
 +
== See Also ==
 +
 
 +
*[[MinDebris]]
 +
*[[DebrisTypes]]
 +
*[[DebrisMaximums]]

Revision as of 16:02, 25 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MaxDebris
File(s): Rules(md).ini
Values: integer
Default: 0
Applicable to: Warheads, VehicleTypes


On a VehicleType

When this VehicleType is destroyed, it will spawn a random number of debris from the [[[:Template:TTL]]] → Template:TTL list , or the Template:TTL list on the unit, if that is set. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).

On a Warhead

Note: This section is for YR only.

When this warhead detonates, it will spawn a random number of debris from the [[[:Template:TTL]]] → Template:TTL list at the impact point. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).

See Also