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Difference between revisions of "MaxDebris"

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{{DeeZireInclusion}}<br />
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{{Flag
Specifies the maximum number of DebrisTypes= that are spawned upon the destruction of this VehicleType. NOTE: this tag is a spelling mistake on several units therefore does not get used (there is a lower case 'd' where the capital 'D' should be).<br />
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|name={{PAGENAME}}
<br />
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|files={{Categ|Rules(md).ini}}
MaxNumberOccupants=<br />
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|values=integer
Specifies the maximum number of InfantryTypes that can occupy this BuildingType when it is garrisoned.
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|default=0
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|types={{Categ|Warhead|Warheads}}, {{Categ|VehicleTypes}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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== On a VehicleType ==
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When this VehicleType is destroyed, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|ExplosiveVoxelDebris|link}} list , or the {{f|DebrisTypes|link}} list on the unit, if that is set. The random number is picked from the interval [ [[MinDebris]]; [[MaxDebris]] ] (inclusive).
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== On a Warhead ==
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'''Note:''' This section is for YR only.
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When this warhead detonates, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|MetallicDebris|link}} list at the impact point. The random number is picked from the interval [ [[MinDebris]]; [[MaxDebris]] ] (inclusive).
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== See Also ==
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*[[MinDebris]]
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*[[DebrisTypes]]
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*[[DebrisMaximums]]

Latest revision as of 10:18, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MaxDebris
File(s): Rules(md).ini
Values: integer
Default: 0
Applicable to: Warheads, VehicleTypes


On a VehicleType

When this VehicleType is destroyed, it will spawn a random number of debris from the [General] → ExplosiveVoxelDebris list , or the DebrisTypes list on the unit, if that is set. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).

On a Warhead

Note: This section is for YR only.

When this warhead detonates, it will spawn a random number of debris from the [General] → MetallicDebris list at the impact point. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).

See Also