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Difference between revisions of "MaxDebris"
From ModEnc
m (Rewrite, join (note to self #2: MaxNumberOccupants was here too)) |
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− | {{ | + | {{Flag |
− | + | |name=MaxDebris | |
− | + | |files={{Categ|Rules(md).ini}} | |
− | + | |values=integer | |
− | + | |special=None | |
+ | |default=0 | ||
+ | |types={{Categ|Warhead|Warheads}}, {{Categ|VehicleTypes}} | ||
+ | |games=[[RA2]], [[YR]] | ||
+ | }} | ||
+ | |||
+ | == On a VehicleType == | ||
+ | |||
+ | When this VehicleType is destroyed, it will spawn a random number of debris from <tt>[[ExplosiveVoxelDebris]]=</tt> ([<tt>[[General]]</tt>]) list. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive). | ||
+ | |||
+ | == On a Warhead == | ||
+ | |||
+ | '''Note:''' This section is for YR only. | ||
+ | |||
+ | When this warhead detonates, it will spawn a random number of debris from <tt>[[MetallicDebris]]=</tt> ([<tt>[[General]]</tt>]) list at the impact point. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive). |
Revision as of 14:47, 6 May 2006
Flag: | MaxDebris |
File(s): | Rules(md).ini |
Values: | integer |
Special Values: | None |
Default: | 0 |
Applicable to: | Warheads, VehicleTypes |
On a VehicleType
When this VehicleType is destroyed, it will spawn a random number of debris from ExplosiveVoxelDebris= ([General]) list. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).
On a Warhead
Note: This section is for YR only.
When this warhead detonates, it will spawn a random number of debris from MetallicDebris= ([General]) list at the impact point. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).