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Difference between revisions of "MaximumAIDefensiveTeams"
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− | {{ | + | {{flag |
− | + | |values={{values|stringlist|unsigned integers listed by difficulty, hard -> easy}} | |
+ | |types={{categ|General}} | ||
+ | |files={{ini|rules}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | When an AI house has no less than this many [[TeamTypes]] with {{TTL|IsBaseDefense|yes}} active, it will start thinking that any trigger including at least one such team doesn't have all of its conditions met and thus cannot be executed. See also {{TTL|MinimumAIDefensiveTeams}} and {{TTL|UseMinDefenseRule}}. |
Revision as of 19:17, 20 June 2008
Flag: | MaximumAIDefensiveTeams |
File(s): | rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: unsigned integers listed by difficulty, hard -> easy) |
Applicable to: | General |
When an AI house has no less than this many TeamTypes with Template:TTL active, it will start thinking that any trigger including at least one such team doesn't have all of its conditions met and thus cannot be executed. See also Template:TTL and Template:TTL.