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Difference between revisions of "MinDebris"

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m (Template updated)
(RA2/YR flag only)
 
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|default=0
 
|default=0
 
|types={{Categ|Warhead|Warheads}}, {{Categ|VehicleTypes}}
 
|types={{Categ|Warhead|Warheads}}, {{Categ|VehicleTypes}}
|ts=yes
 
|fs=yes
 
|ets=yes
 
 
|ra2=yes
 
|ra2=yes
 
|yr=yes
 
|yr=yes
|rp=yes
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|ares=yes
 
}}
 
}}
  
 
== On a VehicleType ==
 
== On a VehicleType ==
  
When this VehicleType is destroyed, it will spawn a random number of debris from the [{{TTL|General}}] {{arr|r}} {{TTL|ExplosiveVoxelDebris}} list , or the {{TTL|DebrisTypes}} list on the unit, if that is set. The random number is picked from the interval [ [[MinDebris]]; [[MaxDebris]] ] (inclusive).
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When this VehicleType is destroyed, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|ExplosiveVoxelDebris|link}} list , or the {{f|DebrisTypes|link}} list on the unit, if that is set. The random number is picked from the interval [ [[MinDebris]]; [[MaxDebris]] ] (inclusive).
  
 
== On a Warhead ==
 
== On a Warhead ==
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'''Note:''' This section is for YR only.
 
'''Note:''' This section is for YR only.
  
When this warhead detonates, it will spawn a random number of debris from the [{{TTL|General}}] {{arr|r}} {{TTL|MetallicDebris}} list at the impact point. The random number is picked from the interval [ [[MinDebris]]; [[MaxDebris]] ] (inclusive).
+
When this warhead detonates, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|MetallicDebris|link}} list at the impact point. The random number is picked from the interval [ [[MinDebris]]; [[MaxDebris]] ] (inclusive).
  
 
== See Also ==  
 
== See Also ==  

Latest revision as of 13:43, 20 March 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MinDebris
File(s): Rules(md).ini
Values: integer
Default: 0
Applicable to: Warheads, VehicleTypes


On a VehicleType

When this VehicleType is destroyed, it will spawn a random number of debris from the [General] → ExplosiveVoxelDebris list , or the DebrisTypes list on the unit, if that is set. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).

On a Warhead

Note: This section is for YR only.

When this warhead detonates, it will spawn a random number of debris from the [General] → MetallicDebris list at the impact point. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).

See Also