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Difference between revisions of "MinimumRange"

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{{DeeZireInclusion}}<br />
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{{flag
Specifies the minimum required range, in cells, for this weapon. The weapon is not allowed to fire inside this range, only beyond it.
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|name=MinimumRange
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|files={{Categ|rules(md).ini}}
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|values=float
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|special=-2
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|default=-2 or the <tt>[[Range]]=</tt>, which is the same technically
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|types={{Categ|Weapon|Weapons}}
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|games=[[TS]], [[RA2]], [[YR]]
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}}
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This defines the minimum allowed distance (in cells) for this weapon. If the target is closer than this, the unit will move to get at least this far away before firing.
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(Like with <tt>[[Range]]=</tt>, positive values are literal distances, and -2 means infinite.)

Revision as of 15:26, 6 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MinimumRange
File(s): rules(md).ini
Values: float
Special Values:
Default:
Applicable to: Weapons


This defines the minimum allowed distance (in cells) for this weapon. If the target is closer than this, the unit will move to get at least this far away before firing.

(Like with Range=, positive values are literal distances, and -2 means infinite.)